You will then see an Unknown vm emulator in the drop down in VS to deploy the app to. Then on the VM Machine, from Visual Studio open Tools | Android | ABD Command Prompt (as long as this window is open, you can connect to it on the VM side) (this will get the ip address of the mac)
Download and install WineSkin or CrossOver. Download the needed PS2 Bios files and ISO ROMs for your game library. Prerequisites: Download the Windows Version of PCSX2. Lsof -iTCP -sTCP:LISTEN -P | grep 'emulator\|qemu' The most popular way of running a PS2 emulator on Mac is by using WineSkin or CrossOver to run an emulated Windows version of PCSX2. On the mac, from VS for the Mac, open the command Tools | SDK Command Prompt So, it looks like I am all set on this for now. Also, Android apps will deploy to a connected device as well if I need that, as well as this link to get it to work on Xamarin Android Player. I can set break points and debug when needed from Windows and have the same dev environment for iOS, Android and Windows. It actually uses the emulator running on the Mac side accessed from the VM on the windows side, which is the environment I need. Looks like this is the supported solution from Microsoft: The same test works fine on my Windows 10 desktop. I am getting runtime checks failed in deploying to the emulator. I even disabled 3D graphics as well as high res retina in the VM. I am running the Visual Studio Emulator for Android. These are usually the things that impact Android emulators from working correctly on the metal. Users connect directly to send and receive portions of a file, while a central tracker coordinates the action of all peers and manages connections without knowledge of the contents.
BitTorrent for Mac is a peer-to-peer protocol designed to transfer files.
Also, in hyper-v I have selected processor compatibility and migrate to physical computer as well as 2 virtual processors for the emulators. BitTorrent for Mac 2020 full offline installer setup for Mac Paint shop pro for mac os x. I have unchecked fast deployment in the visual studio IDE for Android properties. I bumped the VM up to 10 gig and 4 processors, still no luck. ( In Windows, you’ll need to edit the c:\program files (x86)\Microsoft XDE\0.0\skus\android\xdesku.xml file and remove the following line from the file: GuestDisplayProvider=”VsEmulator.OpenGLGuestDisplay”) When this is complete, you will be presented with the desktop and be able to browse all available options without the need for further loading. Images for the virtual desktop are now being preloaded into RAM. The resolution in that post was to remove a line in the xdesku.xml file Macintosh OS X 10.4 (Tiger) Virtual Desktop. Here is a similar post as to what is happening to me… I can stop the build / deployment and Visual Studio is responsive. After a while if I click on the emulator to view the apps, I get a black screen in the emulator. However, Visual Studio just hangs and never seems to actually install the app onto the emulator. The emulator starts up and seems functional.
I tried to run it on any of the Visual Studio Android emulators and none seem to work. I created a brand new project using the Xamarin Forms template. I've installed VS2017 15.7 on a VMware Fusion (latest version) running Windows 10 (latest version, latest updates) with virtual Hyper-V enabled.